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Master of orion space monsters
Master of orion space monsters










master of orion space monsters

More balanced improvement in the "space per command point" as you go up in ship size.

master of orion space monsters

You should be producing Trade Goods most turns and stockpiling both money and production. Enabled "melee" mode so you can retrofit multiple ships or build multiple transports/freighters and buildings in 1 turn. Somewhat accelerated gameplay in terms of number of galaxy map turns. Makes empire management quicker unless you're super late game and using planet construction and/or terraforming. Less planets overall if you use my map too. Smaller fleets (command points are 1 / 3 / 6 / 10 / 15 / 28) This makes tactical battles in the mid and late game much less tedious because fleets rarely get up to like 100 ships. Kwahraps, if I were to summarize this mod, I think the greatest features would be the following:

master of orion space monsters

I have fixed it and so here is Depth Mod v5.01 Sorry I threw a copy of combat.lbx into that folder for it to launch on my PC. Click to expand.Rocco: Many thanks for picking out that error.












Master of orion space monsters